Game Dev Day 2
Today I learned how to program enemies in a “Shooter” style game. The enemies can shoot ‘lasers’ at the player, which cause damage to said player. Also, if the enemy hits the player, damage is caused. Also, I learned how to make a platformer game (i.e. Mario). The enemies move horizontally and bounce off walls, and if they hit the player, they damage the player. There are also coins the player can collect, and the amount of coins collected is added to a total score.