Day 2 Blog Programming 2
Today we learned about scene switching, camera markers, and displaying opacity with text. With scene switching, the only thing that was needed to be done was to change the atmosphere color, above color, and below color to black. Then the camera markers switched from scene to scene. The camera markers marked the place where each camera for each scene would be. The camera stayed put. With text opacity, we were able to make the text invisible. The text would be opaque before an action, and at the end of a game, the opacity would be turned to 1.0, so that a message would be seen.